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Deal of the Week: Happy Birthdays and The Lost Child!

Posted on March 23, 2020 by NISA EUROPE
 
 
Two new deals coming your way, doods!
Get Happy Birthdays for Nintendo Switch or The Lost Child for PS4 for the amazing price of £9.99 each. 

Create a piece of existence entirely your own in Happy Birthdays! You can shape the terrain and alter the weather any way you see fit, and watch as life begins to flourish. Ecosystems will evolve from single-celled organisms to complex multicellular creatures, and you will serve as the guiding hand which helps it on its way in this creative sandbox title. 


Or, experience The Lost Child in which you take on the role of an occult journalist, Hayato Ibuki, investigating a spate of mysterious suicides around Tokyo. Upon encountering a strange girl, Hayato suddenly becomes the owner of a strange device able to capture creatures not of our own world. Now, he must utilise the power of these astral creatures to uncover the mystery and protect the world from imminent danger. 


These prices will only be available until Sunday, March 29th, so be quick! 


Ensure you are signed up to receive our Prinny Bomb newsletter for regular information on our various deals and pre-orders. 

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NISA Senior Associate Producer Alan Costa on LA-MULANA 1 & 2!

Posted on March 20, 2020 by NISA EUROPE

 

 

You can now read the second of our interviews with Alan Costa! This time around, we chatted to him about the newly-released collection of remastered metroidvania titles LA-MULANA 1 & 2!

 

What is the process like when getting titles like this physically released?


We talked to AGM (Active Gaming Media), the company that licenced the game. They were working with the developer to do the physical release of LA-MULANA 2, because the game originally was a digital only release. Personally, I’m a really big fan of LA-MULANA 1, as I really like metroidvania games and retro-style games. But then I thought, why don’t we give players an opportunity to enjoy these on a platform that they use regularly? That’s why we decided to do a compilation of the two games. The second has never been released in the West, so we figured it would be great to give consumers a physical release - not only a physical release, but a pretty cool one with a bunch of extra goodies as well!


How would you describe these titles to those who aren’t very familiar with them? 


I would say akin to metroidvania, but with a huge asterisk that reads: puzzle! The developers have repeatedly said that they intend to have people play the game with a notepad next to them, just because there is so much detail that you need to pay attention to in order to proceed through it. It’s not a typical metroidvania, where you are like “Oh, I got the double jump!” and you go back to the third room and do the double jump. It’s much more than that. You might find a room with a statue staring at another, and you have to think about what you are going to do. The answers to these questions aren’t in the room; you have to pay attention to the surroundings in all of the other rooms, and take notes. Only then will you realise, “Oh, I think I saw a statue like this before and he was looking at a 45 degree angle. Maybe that has something to do with this!” Things like that. So I think players who are really into platforming games and metroidvania games will love it, but so will those who enjoy puzzle-solving.

 

 

 

The gameplay has been said to be notoriously difficult. Difficult games are very popular now, but has there been any confirmation of balance changes, like an accessibility option or modes that make it slightly more in line with different platforms?


No, and that is the developers’ intentional decision. They are adamant that the game is fair but challenging, and I think that's true! You have to get used to the controls, in particular the jump mechanics which are very different than a lot of modern ones. As the developers have noted, LA-MULANA is a love letter to old MSX games; in most modern games, you can jump and often choose where to land, but here it’s very quick. Once you start jumping, your character will begin to fall. I think it takes some time to get used to that, but once you do, you will learn quickly. So there definitely is a learning curve, but once you’ve mastered it, the game provides a really enjoyable experience.



What links can we expect between these titles, aside from the protagonists and the gameplay?


There is a big, overarching story between the two games that has to do with the origins of life itself. I don’t want to spoil anything, but it’s a really heady, cool story that I think people who are fans of Indiana Jones, for example, are really going to love. 

 

 


The games have visuals and gameplay inspired by MSX titles, as you said. We have seen classic aesthetics and gameplay continuing to grow in popularity, as well as the release of various microconsoles, so it feels like retro is very much in the game. With that in mind, what audience do you expect to be most attracted to these titles? Do you feel like it’s an older generation going back to these things or a newer generation of players?


I think games like this are in a curious place. MSX never came out in the West, so there is no nostalgia for it.But I’m 36 and I feel like there’s a lot of people my age and probably a little bit older that are making games which are harking back to when we were kids. That’s exactly what this game is, but that doesn’t mean that a lot of younger players aren’t liking it too. So I think we might see an initial wave of players who are a bit older and who really liked games like this back in the day, and once it gets some good word of mouth, I think that will open it up to other demographics as well. I feel like in some ways a lot of gamers are kind of graphics-agnostic. When I was a kid graphics were huge, and that’s not to say they are not important now. But when you are dealing with a realistic 3D game now, I think people are more willing to look at a game from an art style and art direction viewpoint, rather than from a graphical point of view.

 

You can purchase LA-MULANA 1 & 2: Hidden Treasures Edition here.

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Deal of the Week: Republique and Labyrinth of Refrain: Coven of Dusk!

Posted on March 16, 2020 by NISA EUROPE

 

Two fresh deals for this week coming up, doods!


Get Republique on PS4 for only £4.99 as well as Labyrinth of Refrain: Coven of Dusk on Nintendo Switch for £16.99. 


In Republique, enter a totalitarian future ruled by the Overseer, who keeps his unethical human experimentation secreted away in a facility named “Metamorphosis.” However, one victim of these experiments, a teenager named Hope, manages to make contact with the outside world. Now you must assist her in her escape, hacking systems, controlling cameras and distracting guards as Hope’s story unravels across five episodes. 


Or take on the role of the mythical tome Tractatus de Monstrum in Labyrinth of Refrain, as you guide your party through a cursed labyrinth and explore the different realms it hides within! Learn more about your owner Madame Dronya and begin to discover the real reason why she is so obsessed with these ruins…


These prices will only be available until Sunday, March 23rd, so be quick! 


Ensure you are signed up to receive our Prinny Bomb newsletter for regular information on our various deals and pre-orders.

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NISA Senior Associate Producer Alan Costa on Langrisser I & II!

Posted on March 13, 2020 by NISA EUROPE

 

 

 

 

We recently had the opportunity to speak with Alan Costa, Senior Associate Producer at NISA, about the upcoming NISA titles releasing in 2020. You can read the first of these, in which he talks about Langrisser I & II, below:

 

Both games in this remastered collection feature beautiful new art styles, Japanese voice acting, and new soundtrack recordings among other additions. Are there any changes or quality of life improvements that will surprise or impress fans of the original? 

Absolutely! Though that said, at this point I don’t know how many fans of the original exist in the West because only one game was released here and it was a long, long time ago. But there definitely are quality of life improvements; for example, at certain points in the game there are actually a lot of different story routes that you can take. Now you will be able to jump to another once you have already completed one so that you can see a different route, which is pretty big. Also, the combat and the movement has been optimised, so there isn’t as much traversal through menus. But honestly speaking, the games are pretty simple at their core, so it’s just refinement to make it look and play a lot smoother than what we now consider had been a clunky way in the past. 

 

With the difficulty of SRPGs being a really big draw for hardcore players, has the game balance remained in line with the original or moved towards more user-friendly elements?

The balance has been slightly adjusted, which is because some of the battles in the originals were really difficult to the point of the computer cheating. Don’t get me wrong,there is still a challenge to be had, but it’s more of a strategic one, rather than a “Haha, I got you!” one. 

 

 

Can we expect some localisation changes that will affect the overall tone of the game or is it pretty much the same script?

It’s been completely re-localised, so players can look forward to a fresh, new localisation.

 

Long-standing fans love to experience the original intended pace of battles in RPGs. Often, even if there’s a fast forward option, they still prefer not to use them. Is there a variety of speed options, for example a fast forward mode, in Langrisser I & II?

There are animations at points in the game, which you can either watch or skip. But honestly speaking, it didn’t really need to be adjusted from the speed perspective because it’s already a pretty snappy game.

 

Voice acting makes a deep impression on fans, and can change how they perceive characters in a game. How do you feel the voices enhanced the game? Are there options for text only gameplay?

 

Yes, you can turn off the voice acting if you like. But it was a pretty acclaimed cast of talent they secured in Japan for the voice acting, so I think people who appreciate the japanese language or just simply like to have a little more personality expressed through their characters will find a lot to love here.

 

 

Can we expect any extras outside of anything we’ve talked about?

One thing I really would like to mention is that you can choose between the new art style by Ryo Nagi and the old one by famous manga artist Satoshi Urushihara. Beyond that, there will be a DLC that offers more soundtrack options. This game actually had quite a few different releases in Japan over the years, from the original Mega Drive to the Super Nintendo release. So there are a lot of different arrangements which exist for the soundtrack, and players are going to be able to enjoy choosing the music from any era they like. Beyond that, the games feature multiple pathways, so there is a lot of replayability value. Finally, there’s a new character created specially for this title called Betty, who has her own little story that players can enjoy for the first time. 



 

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